Wednesday, August 31, 2011

Mista' Ozprey

Mista Ozprey (aka Zagstruk stand-in) is finished, stripey pants and all!  Depending on y mood after work tomorrow night and the weekly litterbox/garbage overhaul, I'll either work more on the Kap'n or start cobbing together some of those crazy gitz that strap rockets to their back. Without further ado....
Cheers, Ya'll!

Kap'n Grogbeard , Mista Ozprey and Inquisitor Stand-in

I've got two of my Freebootin' skallywags mostly painted and set the theme/color scheme for the Freebooter section of my Ork army.  First up, my Zagstrukk stand-in, Mista Ozprey...
With the backpack off, so you can see it better.... and with the backpack on.....
It seems the Freebootaz don't have a good dental plan, yeesh...what a mug.
AND..... I got some work done on the Kap'n himself.
I'd say he's about 80% done and Mista Ozprey is about 90% done, not counting bases. So, hopefully within the week.  I also did some work on my comic project, "Inquisitor Stand-in".... inspiration for drawing you might say......*drumroll* 
Here he is... "Lord Inquisitor Torquemadas Stand-in von Munchauser the Third" at your service...
That's all for now...I need some sleep.
Cheers ya'll!

Friday, August 26, 2011

I can't be the only one....

...... who has looked at this and said "Ooooooo, I can loot that!"

$33 for lotz of bitz.......hmmmmmm.

Wednesday, August 24, 2011

Curmudgeonly Musings?

Just a quick post, since I've been down with a nasty chest cold. But I came upon this little gem on the GW website. With this kind of article and some changes (for the better) in White Dwarf, it seems to this old hand that maybe Games Workshop is getting back to some of the basics. Sure, they are in this to make money....and though I'm no fan of price increases, I won't begrudge them this.  The better their business, the more cool stuff I get to waste money on, the more fun I have.

For the most part, the Warhammer hobby is really my only hobby. I do fish, when I can, but thanks to a heat stroke I can no longer handle long hours in the heat of central Florida, nor do I have the access I used to have to certain fisheries....and there's that pesky promise I made to my wife about not going out to the coast alone, in case something wierd happens. That'll learn me for telling cool stories about wade fishing with sharks,dolphins, etc. There's also my artwork and occasional writings, but those things are often geared towards making some money, so they don't really qualify as a "hobby" in my book.

But, being an "old hand" at this hobby does give you a particular insight, if you can get past being grumpy about things like not being able to throw grenades anymore and pining for the days of Overwatch.  The push that GW seems to be making with White Dwarf lately- more hobby articles,'official rules' releases and the like- is a full circle back to the '90's, when the magazine was a 'must buy' every month. And I'm happy about it.  Granted, I'm sure it comes down to bottom lines and business decisions, but the hobbyists will benefit from it. So, I'm glad to see what they are doing and hope they keep it up.  They could use a few other "old things" like reader letters and submissions, rules questions, bring back the Golden Deamon spreads.  As the owner of a dusty,neglected Sisters of Battle army, I have mixed feelings about the 2 part codex, but I'll take it for the update.

There's alot of buzz on the interwebs (which is what the interwebs are for) about the introduction of Finecast (which I personally have had NO problems with) and changes in White Dwarf,etc,etc.  Personally, I see the changes as positives.

The 40k internet community is something I've become more active in (duh, I haz a blogz) .... by commenting and posting on hobby forums.  As an old fart, I'm constantly amazed at how I can interact with folks in Germany,Poland, the UK, New Zealand  among other places.  Its a great tool for creative people and the creative process in general. Then there's the "competitive" websites/blogs which I find entertaining in the same way one might find a playground slap fight entertaining.... fun to watch at first, but then you start to wonder if you shouldn't step in and smack somebody in the back of the head. I think the part that bothers me most is the polarization I see. Granted, it happens in alot of other aspects of life (politics, for instance), but just like politics, I see polarization as destructive or at least an impediment to progress.  There's nothing wrong with some good natured ribbing, but it seems that some folks on the internet take being put in one camp or another as serious business.  I'm thinking a firm slap to the back of the head followed by a "Lighten up, numbnuts" would do a great many of these self-styled interweb celebrities and know it all some good.  Damned Kids! Don't make me get the hose out!... 

Enough curmudgeonly ramblings..... more stuff to come, plus the start of what I hope will be a fun interwebs comic!
Cheers, ya'll

Wednesday, August 17, 2011

The Raptors get to KILL something! : A battle report.

My painting apprentice, aka Broodnest, and I switched places today and he tried to school the "old dog" in the ways of 5th Edition Warhammer 40k.  Yes, I've played a few games prior to this, but I will concede that Broodnest, who is a constant contender in local tournaments, definitely can teach me a few lessons. It’s not a proper battle report, since I didn't take any photos or notes, but there will be one down the road, because my opponent wants to finish up painting his army before we show pics online. So here it is from memory....

The game was 1250 points with a basic Carnage mission (I think) with a single objective in the center and opposite table quarters for deployment.  My force was pretty much all of the minis I have paint on.  A jump pack chaplain, the two Razorback mounted squads, my 6 camo scouts, the 10 man assault team to hang out with the Chappy and 3...yeah, I said 3, dreadnaughts- 1 with twin autocannon and missile launcher, 1 with assault cannon and 1 with plasma cannon. My opponent, had Dark Eldar led by an Ancient Haemonculus, with 2 Raiders, one Ravager, a squad of jet bikes, 2 squads of Wyches and one regular dark eldar warriors….oh, and some incubi.

So, we set up and I went first. My Las/Plasma razorback put the head honcho and his incubi afoot and the twin Assault Cannon razorback shot up the wyches that were afoot. Here’s where the dice gods seemed to set the tone for the game.  If I shot, I hit more than I missed. If he had a cover save or a “Feel No Pain” save, he made it. And that continued until the end of the game.

Squad 3 (in the las/plas razor) was put afoot by the Ravager. And another all game cycle reared its ugly head as my painstakingly painted camo scouts showed that they might look good but couldn’t hit the broad side of a barn if they were leaning against it.  Every guy with a sniper rifle was almost incapable of rolling better than a ‘2’.  The Missile launcher guy was the exception….as long as he was firing Frag missiles at infantry….but he couldn’t hit a vehicle to save himself.

Try as he might, Broodnest couldn’t seem to do anything but scratch the paint on my dreadnaughts. This eventually led him to throwing his jet bikers into close combat with the Twin AC/ML dread, after they softened up Squad 3 for its dismemberment by the Ancient Haemonculus, his Incubi and the big group of wyches. It was a continuing comedy that followed as the Dred tried to stomp or bash the swirling jetbikes with its autocannon barrels and my opponent failed one disengagement roll after another.  Though the desired effect, tieing up the gun Dred, happened for 3 turns. I finished off the Ravager and blew the guns off the remaining Raider, which he then tried to ram my flanking Assault cannon dred with to no avail.  The Dred ripped the Raider apart and proceeded forward to finish the remnants of the foot Wych squad.

The objective, a communication tower looking thing, became the site of a last minute clusterf*** involving Tac Squad #2, Assault #7 with the Chaplain against the remaining –formerly raider born wyches (6-7 of them left by this time) the Ancient Haemonculus and his last 2 Incubi.  The Ancient Haemonculus and Chaplain went head to head and he died horribly, thanks to the huskblade. The rest of #2 and #7 fared better, sending the wyches into a route which #7 pursued as #2 consolidated on the objective, though they still had the old skin shaper and his last remaining Incubi to deal with as the last turn wound down. Thus, a technical Draw.

Overall, it was a great game, besides a few distractions from onlookers and the rare odd appearance of an attractive girl in the realm of geekdom. Were there another turn I was in a great position to shoot the living daylights out of the Ancient and his buddy. The remaining Dark Eldar that had hid out in a building in the back with their junior Haemonculus had no doubt been plotting the old skin shaper’s demise, since they added little but a few stray shots to the battle. On the final turn they got to shoot, the scout snipers actually hit something too…which was a surprise…only to have their targets make their “feel no pain” saves. One other oddity, especially for me, was that any shot I made with a scatter dice….except one, actually hit the intended target unit.  That was shocking. But, it was great to play a game with a mostly painted army and it’s always fun to play an opponent, who has a good sense of humor and is a great sportsman.  Now…if we could just convince the onlookers to keep the irrelevant conversation to a minimum until after the game, it would have been a very enjoyable afternoon.

Thursday, August 11, 2011

Work in Progress: Raptors: Assault Squad #7

Squad #7 is DONE!!! Well, with the exception of static grass, they are done. Here's the whole gang.
And here's a closer shot ....
I also got some work done on my librarian.
Still lots to finish. I have to dirty up/detail the last Razorback.  I started work on 4 more marines for Squad 2, if I ever want to play them as a full tactical team.  I have 3 dreadnaughts to  finish painting with their assorted army. A Capt. Shrike conversion to build and paint. The Librarian and chaplain to finish painting. Two Drop pods, a thunderfire cannon,an Ironclad Dread.....well, you get the picture.  Not to mention my Orks are getting downright grumpy so I may have to give them some love soon as well.  But, that's it for now. The next update should be sooner. C&C always welcomed and let me know if there are any "How'd ya do that?" questions. 

Cheers, ya'll! :)

Monday, August 1, 2011

6 Steps to a Razorback Las/Plas turret

Here's a quick tutorial on how I put the lascannon/twin linked plasma gun turret together. Koota's grot Skribbla cropped the photos for me...he's a handy little Grot

1: Get the parts together....
2: Then comes the cutting......
3:  Next is clean up and sanding.  Dry fitting is a good idea at this point. I actually didn't cut enough off the first run out.
4: Then you glue the sanded plasma halves together and fit them onto the lascannon base.  I use Tenax7R whenever I work with plastics. Its great stuff.

5:  Since I didn't do a perfect job cutting (like I did on the first one I made)... we do a little plasticard and a couple of photoetched brass parts from an old aircraft cockpit kit I had laying around. Da Mekz Rule #1: Try not to throw anything out, you never know when it might come in handy.
6: Assemble the rest like you normally would and get ready to reduce power armor and light vehicles to burning piles of  melty goodness. This one is dry fitted.
 And a final shot next to the painted one.  Hope you liked it....until next time. Cheers ya'll!!