Friday, September 30, 2011

Objective: Objectives

I didn't make it to the Wednesday Night League game this week, thanks to overdoing on yardwork. So, no battle report, but I did get around to building something sorely needed for game: Objectives.  I did 6 new ones which will make 7 total. So plenty for a game. Here's the results, before primer:
And a close up on the wounded tank crewman....
Also got the Dreadnaughts DONE...well, except their bases.... but mostly done
Last, but not least... my Battle Sister. The scheme may need a little tweaking here and there, but its pretty much what I was looking for.
That's all for now. Hope to get more stuff done, if my migranes will let me. The Raptors project is winding down. Only a few more things to do, then I can move on to my next army....and paint some more orks in the process.
Cheers, Ya'll!

Wednesday, September 21, 2011

Raptors: More PIP and a quick battle report.

Well, another Wednesday Night, another battle for the Chaplain and his brave crew.  This time I played against Mike, and his Space Sharks.  A marine vs.marine fight, which was not unlike an elementary school slap fight.  Mutual pathetic dice rolling didn't help, although mine was much better than last week. Mike's color coated grey/black dice, however had issue with him causing me harm.

My army was the same as last week, Mike's army was a Terminator Captain with lightning claws, 6 termies with lightning claws...in a Land Raider Crusader, a tactical squad with a plasma cannon and melta (split into 2 5 man teams) a 5 man scout squad with sniper rifles and a missile launcher and a Land Speeder typhoon.

The scenario was basically a kill point mission with regenerating troop units. If they died, they would be reborn as reserves.  I set up my snipers in a comfy,shaded grove of trees on the right. #2 razorback squad set up near them (las/plas), #3 razorback (twin assault cannons) set up in the center near a ruined building, with RB Gatling on the far left of that building and RB Amos in between the Razors. Chaplain Slappy and Assault #7 in reserve.  Mike set up his scouts in a building to my far left, with his plasma cannon team in a nearby building. Landraider w/ terminators and the other half of the tactical squad in reserve. The Typhoon was also on the far left. He basically had some clear fire lanes across that half of the table.

RB Gatling took the first hit, after Mike siezed the initiative. Immobilized after taking fire from the plasma cannon and missile launcher, Gatling would stand guard over his building corner for the rest of the game.  The Typhoon 'shook' Razorback #3. In return, RB Gatling shot up the building the scouts were in, killing....none. But..... he got that building good. The rest of turn 1 for me was jostling position, moving up RB Amos and Razorback

The landraider made an appearance on Turn#2, though Mike said he would have rather it waited, since the only things I had that could kill it were in the vicinity.  He was nice enough to 'stun" Razorback #2 to save a scorchmark on the Land raider's armor from its lascannon.  There was some intervening terrain between the LR and RB Amos, so I decided to unload on the Plasma cannon team, killing 1 marine. Razor #3 and RB Gatling unloaded on the Typhoon, which politely exploded.... I love it when they do that. Assault #7 and Chaplain deepstruck close to the building that the enemy scouts were in, but I couldn't quite get them to cover, much to their dismay.

Turn#3 the Plasmacannon team and scouts all decided to use Assault#7 for target practice and I managed to fail a few saves, leaving 3 men and the chaplain. Mike's landraider began a game long infatuation with RB Amos, moved forward and disgorged its terminators, who made a beeline for razorback#3. We both thought it would be ugly, but after what seemed like a billion attacks, he managed one glancing hit, which prevented me from firing the next turn. he then realized that, while they would have chomped through almost any infantry unit in the game, these particular terminators were ill equiped to take out armor. One chainfist would have done him a world of good. Needless to say, Razorback#3 got the hell away from them, because his dice rolling couldn't be that bad two turns in a row. the remnants of Assault #7 killed the scouts in close combat, powerfists make scouts go squuuuuish! Razorback#2 and RB Amos unloaded on the terminators, as did the scouts....with their usual lack of proficiency...although two of them actually hit, but the termies saved.  RB Amos, in an uncharacteristic show of percision, hit with both auto cannon shots AND his krack missile. Mike was nice enough to roll 3 "1's". And RB Gatling actually killed one with his storm bolter.

Turn#4.  The terminators made a run for the safety of the Land raider, which would survive the game with a few scratches and the loss of its twin assault cannons. the scouts respawned and ended up coming in near where they had been killed, SO Assault #7 went to work on them, killing all but the sergeant. This is where I made my mistake. I'm the first one to admit I'm not used to kill point games and I seriously considered jumping the Chappy and SGT #7 onto the fleeing scout SGT. It would have been another kill point, even though they would have been shot to pieces. It would have been a more glorious death than what would follow, but I decided to try and deny Mike the kill points of the Chappy and what remained of Assault #7.

As is typical for random game length games, this one lasted to turn 7. The land raider managed to immobilize itself on a ruin. Amos was FINALLY killed on turn 7 with a multi-melta to the face.  The scouts managed to kill 1 marine from the other half of the tactical squad, who ran up to try and kill RB Amos.  They got shot up by both razorbacks, but survived. In the end I got the most kill points, but I didn't have enough to qualify for a "win" in the scenario, so it was a draw. But a good game with some funny moments, with a nice opponent who I'd happily play again. Its nice to play against someone who can laugh at their own dice rolls and mistakes like I do. For the league, I'm expecting to be middle of the pack/low middle of the pack, unless I crush my next two opponents. I'll have to work on some pagan ritual for my dice. Hmmmmm the equinox is Friday.

Anyways, the army got some attention some oooo's and ahhh's, so that made me feel pretty good. I found out my painting padawan has decided he wants to build an Imperial guard army, so I told him he needs to bring his vehicles over so we can have a tank build-fest.... since he's used to those icky bugs.  So here's the pics of the Dreadnaughts in progress....

Here's Revered Brother Gatling the Indestructible. I've added some more battle damage to keep up with his growing legend. Still have the scrolls,seals and lots of details to finish, not to mention the base.
Here's Revered Brother Amos the Blind...or maybe Amos the Near-sighted, if he hits something next game. All of the work has been done on the body, so far, but I included a pic with his twin-autocannon/missile launcher load out.  And lastly......

Laying in some basic colors on my sisters. The armor will be a stone/old bone color, the shoulderplates and bolter casing will be beaten bronze, the robes will be deep imperial purple.  I haven't decided on a name for my little order, but it will have something to do with martyrs and the like. That's all for now.
Cheers Ya'll.

Tuesday, September 20, 2011

Just a quick hobby update....

Painting:  Work has progressed on the dreads. I'll post pics tomorrow of Revered Brothers Gatling and Amos after their evening battle at the LGS, regardless of whatever progress is made. They have alot of weathering on them since I posted the last pics.  I've also got a prototype Sister of Battle paint scheme for you to check out as well. PLUS.... I'm toying with a little mail order once the funds become available for my Inquisitor army.  No one will expect them......

Comic: Working on character development, should be some prototype stuff coming up...stay tuned.

Battle Report tomorrow plus model pics. Not sure if I'll get battle report pics, but we'll see.
Cheers ya'll!

Wednesday, September 14, 2011

"Two fer One" Battle Report.


Yet another battle report from memory (sorry, no pictures...and yes, I need to take notes), but this time it’s a 2 for 1. The first was a makeup game for last week’s 1000 point Warhammer 40k league at the LGS. My army was the same for both games:

Chaplain Slappy von Counterstrike with his jumpack, powerfist and crozius.
Tactical Squads #2 +#3, 6 man Razorback teams, SGT’s have combi-meltas, one Razor has twin-assault cannons, the other is the las/plas turret.
Assault #7 with 6 men, SGT has Powerfist, one guy with plasma pistol
Brother Scout SGT Slacker and a 5 man sniper team.
Two Dreadnaughts:  Revered Brother (RB)Gatling the Indestructible (assault cannon and fist)
And.. Revered Brother(RB) Amos the Blind (Twin-linked Autocannon + Missile Launcher)

The first battle was against the insidious Hive Mind, in the form of Broodnest, my painting padawan. His 1000 points of nastiness came in the form of a Trygon (named Mr. Cuddles) a hoard of hormagaunts,  a broodlord with attendant genestealers, 3 Zoanthropes,3 HiveGuard and a tyranid prime. The scenario involved 5 objectives and the approach of dawn, so night fighting on the first turn until a random dice roll brought up the sun.  I was the defender of the weird industrial complex/moonscape table… and as usual, failed to seize the initiative. In fact, that dice roll pretty much set the mood of my dice rolling for the rest of the day.

Luckily the night fighting only lasted 1 turn. He advanced across the table from his corner, I shot…or rather tried to shoot what I could see, which wasn’t much, even failing my ability to use a searchlight, which must have had a faulty switch. We’ll have to get the techmarines on that. Not much happened, I held my ground and missed the few targets I could see. The only thing he could shoot was his hive guard which fired upon RB-Gatling, chipping his paint and adding to his otherwise miserable demeanor, by “shaking” him.

I was set up in a defensive semi-circle around my table quarter’s objective. The two Razorback teams on either side of the objective, scouts slightly behind, but with a clear field of fire into the center and a Dread on each wing, with Chappy von Counterstrike and team, behind a craggy terrain piece there to jump in and save the day. I’d thought about infiltrating the scout-sniper team, but all of those hormagaunts in the rear of his formation convinced SGT Slacker to take his boys to an easier/safer location. Broodnest’s swarm advanced at pace, his Hive Guard concentrated on RB-Gatling and “stunned” him, while the zoanthropes immobilized #2 Razorback. I poured fire into the trygon and managed to cause 1 wound, with practically the whole army firing on it.  I realized at this point that my dice were cursed because I had decided to dedicate the Chaos army I want to build (based on the Grey Knight Codex… yes, its heresy, but I will not recant!) to Nurgle, so Tzeentch decided to f*** with my dice.  Change we can believe in, indeed.

I have honestly never seen as many “1’s” and “2’s” in a game. Broodnest was actually feeling bad for me, but the “Boys in Drab” held the line. RB-Gatling was engaged in close combat with the Broodlord and company, something we both thought was bound to be quick and ugly. It was still going on at game’s end. RB-Gatling has yet to be destroyed in a game. He gets the heck kicked out of him, loses arms,etc.etc…. but  just won’t die.  

RB-Amos, on the other hand, managed to nothing significant the whole game, except absorb a lot of fire from the Zoanthropes on his flank and was finally killed.  Missing all 4 shots with twin-linked autocannons is becoming his trademark. Must be that ‘go-funny” eye he has.

Meanwhile, the snipers did not take their SGT’s lead and actually managed to wound the Trygon. The twin Assault cannons on Razor#3 wounded a Zoanthrope. Mr. Cuddles was getting WAY too close for comfort so it was time to launch my sneaky somewhat obvious counter strike with Assault #7 and Chappy.  They did more damage shooting at the monster than they did on the eventual close combat. Of course…. the plasma pistol guy’s gun overheated. Shocking, huh. I was hoping to kill the critter, if not tie it up for a couple turns to keep it off my objective holding troop units, one of which was afoot by this point. It….sort of….worked.  I managed to whittle the Trygon down another  wound, but lost the entirety of Assault #7.
RB-Gatling was valiantly holding the genestealers in place and off of Tac#2, so Brother Chaplain Slappy von Counterstrike did what he does best….died valiantly defiantly with an annoyed tail slap from the Trygon.  I put the beast down the next turn with a melta blast to the face from SGT#2. And that was pretty much the game.  Somewhere in the rush to feed, the hormagaunts had strayed from their objective, so I ended up pulling off a technical win.

There was a short break, in which I decided I needed chicken wings for the first time in 4-5 months. I went to Kur’s Winghouse. Don’t get me wrong, I like scantily clad women as much as the next geek, but I felt like I was at a strip club.  Luckily, the girls were qualified to wear their costumes (a couple were overqualified) but what turned me off was the patrons.  I know they are used to being gawked at, but c’mon man… have a little class, show a little respect, the only thing missing were cat calls….and dollars in various sorts of clothing. Oh my, those outfits they make those girls wear. Woof. The wings were excellent, the service was a little slow because I hit it on a shift change. And apparently, the ladies are required to have at least C-cups to work after 4pm. Just an observation.....er, giggity.

Game 2 was against a young man with an Eldar army (I’m terrible with names, but he was very nice and a lot of fun to play with- I REALLY need to take notes….. and pictures)  Chicken wings and hot chicks did not improve my dice rolling.  The scenario had objectives which deep struck onto the table during turn 2 and 3 and a final one that would deepstrike on the center in turn 4. My opponent’s army was : A farseer, two squads of 5-6 pathfinders, a wraithlord, a squad of Striking scorpions with powerfist Exarch (6, maybe7) a  Fire Prism and a Falcon.  We drew a cityscape with 6 wrecked buildings and various piles of rubble. I know I’m going to butcher this one a bit because it took a LONG time.  It was supposed to be a random game length…and it lasted the whole 7 turns.  We kept playing (because, honestly…… we forgot it was supposed to end on 7) until turn 9. “It’ll end if you don’t roll a ‘6’”….I rolled a 6. The last two turns didn’t change the outcome of the game, so we just had a good laugh that we had played them…because the dice told us to….. or was it Tzeentch?

Assault #7 and the chaplain took up residence in the center building, scouts to the right, Razorbacks in the street on either side the center building. Dreadnaughts were forced in on reserve but were timely and came in on Turn 2. RB-Gatling must have led Amos to the battlefield, because he just couldn’t hit anything.  He had one good turn of shooting, in which he “persuaded” the pathfinders to leave their building with his autocannons, and they almost fled off the table- which would have possibly ended the game in a draw. Almost. They managed to rally and sneak back onto their objective. Both of his objectives deep struck into the buildings, so it worked out well for him.

SGT Slacker did a great job….. not hitting a *** damned thing….. until the Farseer, who had taken 2 wounds at the rifles of his initiates, decided the null-zone between his ears needed to be gotten rid of and killed him with Mind War. The farseer spent the game ‘buffing’ the Wraithlord, who could hit most everything but was batting 500 killing anything. He finally managed to wreck RB-Amos after the two traded fire for 3 turns (Turns 5-7) The Falcon trashed the las/plas Razor on turn 2, putting Tac#2 afoot but on the objective. They ended up taking 4 turns of fire from snipers the Falcon, the Fire prism and finally the Wraithlord before they died.  Those 6 marines held out for nearly the whole game.  The falcon dropped off its Striking Scorpions to deal with them, but the Wraithlord killed the last marine.  The 3 remaining scouts charged toward the objective, but came up a little short. Still well within the charge range of the Scorpions.  What followed was NOT pretty. So now, both of the troops I had near that objective were dead.

Having not died his valiant defiant death yet, Brother Chaplin von Counterstrike led the lounging Assault#7 into the Striking Scorpions. It was a spectacular slaughter. Leaving the Exarch running away, with SGT#7 and von Counterstrike left standing.  They went back into the building (because , frankly….I didn’t want to go hand to hand with an untouched Wraithlord) and went after the Falcon which had moved to try and shoot the hell out of Tac#3 contest the one objective I still held.

On the far left of the line, RB-Gatling had taken up residence in the corner of a building. He dueled with the pathfinders across the street and weathered several attempts by the fire prism to make his day miserable. He continued to earn his moniker, by shrugging off everything. Razor#3 lost its assault cannons then was immobilized, but remained a nice LOS obstruction for TAC#3 who ran to the back corner of the building to sit on the objective.  When the Falcon came over managed to inflict one casualty, when the SGT blew off the starcannon with his melta shot (and people question why I spend those 10 points). Then the comedy of errors ensued as RB-Gatling and 2 powerfist wielding guys couldn’t manage to damage the skimmer. Ugh! And that was where it ended. He held 2 objectives, I had none. But, what a fun game… lots of laughs….usually at inappropriately horrible dice rolls or crazy situations. If 40k ”fluff” was based on the games I seem to be playing, it would likely be quite funny.  I can’t wait to use some of this stuff in comics. That’s all for now.


Cheers, ya’ll!

Thursday, September 8, 2011

Rednekk Tutorial: Rusty Rust

One of my favorite parts of painting vehicles is weathering. On anything Orky- including Orks themselves- that means knowing a good technique for chipped paint and rust. Here's a simple technique that can be used for both.  But, we'll start out with something good and rusty. My victim, one of those terrible little square fantasy bases. Someday I need to come up with a good use for these, but for now, painting test subject is perfect.
Rednekk Golden rule: Don't frow nuffin' out!
We start with the subject, a couple foamy inserts from any old battle case or a strip from the foam they use to pack metal minis and a couple beat up old flat brushes that are used for stippling and drybrushing. We paint our subject with a base coat of GW Scorched Brown and let it dry. Then.....
....we stipple/ drybrush the subject with GW Vermin Brown. I tend to try and go lighter on flat surfaces and heavier around corners and edges. But its a very organic process, this is only the medium step so don't go too crazy.
Then we go to the orange. You can go with GW Blazing Orange, but its a bit much. I prefer the foundation color Orange, its just about perfect. Though you can add some blazing orange to it if you want to go brighter.  With weathering, brighter is not always better, but some dramatic rust can be a nice detail. Stipple it on, concentrate on the edges and outer areas the most, but again... do what you feel looks good...we aren't done just yet. ;)

Now comes the foam. You can do this carefully with a brush, but the foam really gives a more random, natural look in my opinion. Tear off some chunks to make a point of sorts. I use a dark brown here - 50/50 scorched brown and black- and stipple it on. I left the pattern on the pallete so you can see what I mean.  Hit some of the edges and some random other spots.  If you don't want any metal showing through, you can stop here but......
... it looks pretty sexy with some GW Boltgun Metal showing through.  And here's a close up of the end result...

Pretty easy, huh? And the end result looks great. You can use the foam stippling thing for paint chipping as well. I actually will repeat the last two steps - with dark brown, then metal- and that's how I weather my Marine armor. The nice thing about the foamies is they can be formed to any shape you need for hard to reach spots. The points are usually one use, but you can always pinch it off. 

One more odd addition that has been siting on my desk for a while has gotten some paint, depending on how attached I get in the painting process it may be destined for E-bay.

Cheers, Ya'll! :)


Saturday, September 3, 2011

Kap'n Grogbeard

The Kap'n is finished. I looted some ideas from the original "Freebooterz" book from 1991 for the back banner. He'll serve as a basic Warboss in the Army and since I tend to play alot of games of 1250 points or less, he should be perfect.  Next up on my painting schedule is to finish up my Raptors Dreads who have a date for battle on Tuesday, so I'm hoping to have all 3 of them with at least one set of weapons done by then....so keep a weather eye....yEAAaaaargh!
Cheers, Ya'll!