Monday, December 31, 2012

2013: The Year of DOOooom!

Happy New Year, Ya'll! 
As I listen to the fireworks here in suburban Orlando, which make it sound not unlike Beirut, I figured I'd give you all a brief and incomplete "Coming Attractions" list of what to expect here in this little corner of the interwebs.

First and foremost, after some consultation with the great powers (i.e the wife) and many hours of sleepless musing on my part, I have decided to launch not ONE but TWO cartoons upon the Ides (@ the 15th or so) of this month you call January at Da Rednekkz Artwerkz

Basically, the idea will be to do one comic one week and the other the next. The other decision, which was the most agonizing one by far, was to NOT do a Templars of DOOooom comic that was pulled directly from Warhammer 40,000.  HOWEVER, that does NOT mean that I'm not going to do a Templars of DOOooom Comic. I certainly am.  The problem being the Games Workshop IP. While its great fun to do a 40k comic, its also a lot of work to keep up and its something that you are not allowed to make any money off of at all. AND.... not to be a greedy bastard, but as a starving artist type, a guys got to try to make a living.

 SO.... here's my solution.  Being the guy that I am and wanting to keep everybody happy, I'm going to try to do a 40k comic of sorts- even if its one panel- once a month or so and post it here at the Mekshop. Meanwhile, I'm going to post my Templars of DOOooom comic, which will be more of a fantasy/sci-fi based thing- but with some familiar themes, which you may find entertaining at the Artwerks along with my revived "Occupied" comic, which is sort of about everyday current things, talking cats and possessed sock monkeys.

Miniatures and such.....
In the midst of trying to quit my 'outside the house' job and be a full time self employed artist again (which in the midst of my current medical challenges is near to impossible, but that's another story) I'm naming 2013 as "The Year to Finish Unfinished Business" That means finishing up my armies that I have started to paint. The first of which will be the Templars of DOOooom and their accompanying traitor guardsmen.  Then I hope to move, systematically through my other armies to get them done.  Of course, Games Workshop may throw a massive monkey wrench into this with cool new codex releases. I know the Dark Angels codex is likely to cause some trouble, without a doubt, either bringing the Apostles of Quetza from small allied force to a full sized army or resurrecting a couple older army ideas I have had. I have a bunch of unbuilt terminators and regular marines that have just been waiting for the Dark Angel or Black Templar codexes to drop. I've been aching to do a dark,sinister knightly order.

So .that's the battle plan. We'll see how it survives contact with the new year.  I hope you all stick along for the ride, it promises to be a fun one. I wish you all a wonderful and prosperous new year.

Cheers ya'll!

Thursday, December 27, 2012

Stompy the Hellbrute

I figured it was time to finish a few models. Stompy was first in line.

Another shot, because he's cute.....

More to come, comics and other madness. But that's it for now.

Cheer's Ya'll!

Wednesday, December 19, 2012

Still Alive! Blinky is DONE!

Well, she still needs to be painted and her base done, but...otherwise, she's done.

Working retail this time of year has really cut into my hobby time so I apologize for the lack of posts. With comics and the usual hobby stuff 2013 promises to be busy on the blog, assuming the Mayans are wrong ;)

I started work on my version of Epidermius. The idea is the "Snake oil salesman of Nurgle" I've got a running name of Herpaderpus, but Ol' Doc ........ is attractive too. I'll figure that out.  I've got my guy basically together. I that to add a little greenstuff and started a hat (which is still work in progress)  I'm going to give him some mutton chops too.

And the basic beginning of the cart with its creepy zombie guy bearers. The plan is to put the backpack and what I can best describe as a still on the back for making the Doc's pattented elixirs.

So, that's it for now. Hell week is about to begin for me, then things will hopefully skew back towards normal. This gross little diorama should be a pleasant distraction.

Cheer's Ya'll! And happy Holidays!

Friday, December 7, 2012

A Dozen Conclusions for 2012

The real world has gotten in the way of any hobby updates so far this week. If you've ever had the extreme displeasure of working retail at Christmas time (its my 4th year ) you know the month of December can really, really suck. At the same time, its a good time to pick up some extra $$ to waste on hobby projects after the new years. Double edged sword, ya see. So, with extra hours, trying to reorganize my art room (good god I got alot of junk) and a terrible cold (because you absolutely HAVE to have one of those when you are THIS busy) its been a tremendous amount of fun. I have come to a few conclusions over the past couple hectic weeks concerning a great many things, some of which I will share with you, my wonderful readers.

1: Netflix is incredibly cool.

2: "Doctor Who" is not lame.... at all. And there is just something about Billie Piper's smile. Mmmm.

3:As much as people complain about the price of Games Workshop plastic model kits, scale model kits are
on-par or more expensive and you tend not to "play" with them..... so quit yer bitchin. I used to build scale models in the mid 90's, checking out prices today nearly gave me a heart attack.

4:Netlists are overrated.

5:Tyranids are underrated.

6: Old adages are old for a reason, they are usually true. A particular favorite for the hobby (and life) "The right tool, for the right job" And the humble toothpick is the ultimate modeling tool. And a hammer can still fix most way or another.

7: When it comes to left over bitz, never- EVER, throw out ANYTHING. EVER. NEVER. Especially if you have an Ork or Chaos army.

8: Games Workshop new paints are pretty damned good. Very pleased with them as a painter. Not pleased that Chardon Granite is gone though.

9: Regardless of how hard I try, it is impossible for me to build a "serious" Warhammer 40,000 army of my own.  Except maybe the Apostles of Quetza..... but my Raptors Strike force were 'serious' too.... until they were played, then once my terribly comical luck with the dice began, it was all down hill from there... well, that and the Captain's scrapbooking hobby,etc.

10: If you want to learn to do something, try it.If you suck at it, try it again. And again. And again. If you want to get good at it, practice,practice,practice. And when you are done, practice some more.  I never sculpted until about 2 years ago, I'm still learning, but I do enjoy it.

11:(RE:The new White Dwarf,the US Elections,Congress,politics in general,reality television,etc) You can polish a turd, but....its still a turd.

12: I really,really need to draw more, which is why I'm so excited about the prospect of bringing the Templars of DOOooom and a couple other comic projects to life in 2013 and I hope you all enjoy them and tell all of your friends about them.  Then maybe I won't have to work retail for Christmas in 2013. :)

Cheers Ya'll!

Sunday, December 2, 2012

Templars of DOOooom! Blinky's back..

No.... Blinky's back. Her back. I finished it. See.....

Now all I have to do is decide if I'm going to sculpt a mouth on her and what I'm going to do foe the base and I could prime her.

Major upheaval going on in the den of evil where I create all of my hell spawn. I aquired a new art desk with a level on it and since I plan on doing some comics in the near future its been time for an overhaul of the art room. Tonight's fun.... with appropriate breaks for "The Walking Dead" and "Finding Bigfoot"... included setting up the new(old) table. It was my wife's from her college days and was taking up space at the in-law's house, so now its here. Here's a nice "mess before" and "mess after" pic..

 Once its properly annointed with the blood of the innoc.... er, I mean, set up and my drawing stuff is organized, I can begin work on the Templar's of DOOooom comics for launch in January.  Teaser's will be posted here with links to the whole strips over at DA ARTWERKZ.

That's all for now, should have a more meaty update around midweek.

Cheer's Ya'll!

Friday, November 23, 2012

I Challenge YOOOOUUUUUuuuuuuuuuuuu!

A fellow blogger has issued a holiday challenge I think that;s worth repeating. His original post is HERE but in summary it goes a bit like this. The next time you are out and about, looking to buy some goodies for your collection or just to do some retail therapy in general, pick up something for those less fortunate. Here in the US we have the US Marine Corps Toy's for Tot's Program or the American Red Cross as great possibilies. Online donations are always good. Or even take some time and go through your closet, drop off some old clothes at the local shelter and such. Volunteer some time at the local animal shelter or soup kitchen. The folks in the northeast US are far from "OK" as far as Hurricane recovery is concerned, I've been down that road myself and it takes a long time (and I was quite lucky)  SO, I challenge all of you... to take a minute and a couple bucks or some time and help out someone else before the new year... or the world ends next month, which ever comes first. You never know about those tricksy Mayans.

Thursday, November 22, 2012

HAPPY BIRD! Gobble! Gobble!

For those of us here in the United States its time to celebrate the harvest. We celebrate by gorging ourselves on nap enducing turkey and various trimmings in mocking imitation of a bunch of European religious refuges who were being helped out by the indigenous Americans before the centuries long campaign of displacement and genocide was launched against them by the waves of follow up settlers. (FWIW, I'm part Haudenosaunee and part French/Irish/Scottish... so I'm constantly mad at myself for what I've done to myself, but too drunk to care while wearing a skirt that's not really a skirt and don't you dare call it a skirt or I'll whack ye wit me sheleaghle... or how ever its spelled.) BUT... I digress, it is a day to give thanks for what we have. I am thankful to be at my in-laws (the only family I have geographically close by) and out of the hospital.

Yup, the ol' Rednekk was in the hospital for a few days because grandfather Nurgle loves me SOOOOOoooooo much. So that's why no great posts. BUT... I do have a little holiday coming attractions for you, since I have started some new projects etc...

Ya know that cool fantasy Leech lord guy? "Wullsir, Imma make mea Epidermius outta him. Yessir!"  Herpaderpus will be his name. The Snake oil salesmen of Nurgle! In case you don't know what a 'Snake Oil salesman" is, these fellows(most famously) used to ply their wares in the American frontier towns throughout the 19th century (though I suspect they've been around in probably every century- these days we call them politicians) They were famous for selling "cure alls" which commonly were made from things such as snake vemon and just about anything, usually with little to no medicinal value and often with harmful side effects. They would roll into town, make some $$, hopefully not get tarred and feathered and run to the next town before folks found out what frauds they were. Sounds like a few o them fellers we voted fer here in the States just this month... don't it?

The plan, so far is to have the "leechlord" with his test subject on the front of the wagon. The little nurgling on the box mixing up the latest batch on the back. The wagon will be pulled by two plague bearers ... all on a 60mm base, with nurglings prancing about and some zombies as an audience.

As for the Templars, painting continues. One more stack of exhausts to finish on Blinky, the base, then painting begins. Painting on the troops has begin.I have received  a package from my friends in Warsaw, now I have rotary cannon goodness.

Work on the Templars of DOOooom comic has begun. Mostly on storylines. I had begun the the National Novel writing contest (50,000 word in the month of November.... but the whole hospital thing screwed that up) BUT... it got some good stuff like character names, background and such done, so great fun will be had after the first of the year.... once the hell that is working retail during December is over.

MARBO!!!!...err  well... his Nurgly stand-in, Sly Buboa. I have another plastic fantasy Chaos nurgle lord tostart with which will become my 'Marbo" stand-in. He was so much fun in the last game, even though he died horribly, that I think he will be a regular feature when the guard allies are involved.

AND... that's about it... for now.  I'm off to eat turkey and go into a trytophan coma.

Cheers Ya'll!

Monday, November 12, 2012

Battle Report: The Oasis of Hakkhma Durka!

DISCLAIMER: Yet another battle report, played with unfinished, unpainted and even, unassembled models, totally for fun. I wish I could say that many pointy eared Emo-Eldar were harmed in making this battle report, but…. Not nearly as many as I would have liked. Mistakes were made (mostly by me) but much fun/carnage was had. Now…. To build more narrative….

“There is the Oasis of Hakkhar-Durka, m’lord” Champion Syphilius pointed toward a patch of scraggly palm trees in a depression below.

“About friggin time, poor Buttnugget is getting all dried out and scaly.” The hulking Daemon Prince remarked, peeling some dry skin off of the little Nurgling’s head as it satin his shadow panting.  “Is it me…. Or do I smell donuts?”

“It must be the heat, your Grace.” Gravul flexed his mutated left arm proudly as the other two shot him an annoyed glare. The nurgling wagged his finger at the man and cursed him nonsensically, until he farted, then began to giggle. Gravul had been a prison Custodius (albeit a very corrupt one) before the rebellion on the dusty world of BashurpaDur, now he lead a hoard of former prisoners and underhive scum, that just so happened to capture some serious hardware. Their Leman Russ Punisher rumbled along in support of 20 of his lot.

“The Doombull’s nose is never wrong.” Syphilius grumbled. “Why don’t you take your rabble and tank down to the trees in support of Ahnold and Bob. NOW.” The newly mutated Custodian snapped to it and ran down the hill to his men.

“Hmmmmm, Boston crèmes. I love Boston Crèmes” The great beast sniffed, in a slight daze. “It HAS to be a trap. But set by whom? Where’s Sly?”

A bulky figure seemed to rise out of the sand beside him, making the little nurgling start and Syphilius raise his boltgun. The sand covered figure turned his attention to the champion, sneering beneath the horn protruding from his forehead. “Ehhhhh, Yo aaIIIIi Oh ahhhAaa?”

“Ah, there you are.” The Daemon Prince still sniffed the air, drool running down it snout. “Would you be a good man and recon the oasis for me. Something is amiss.”

The figure raised a rusted knife to his temple in salute “Iiiah ain’gonna quit.” He muttered and seemed to vanish into the sands.

“That bastard gives me the creeps.” Syphilius lowered his pistol.

“He has his uses.” Muttered the Beast. “Send the rest into the oasis to find the munitions stash. “ It ordered, setting off down the dunes to the ruins west of the green patch. “You and your men come with me.” It sniffed the air. “Yup, definitely Boston Crèmes.”

Once again, I faced off against the insidious Broodnest. But this time, with his insidious Dark Eldar, who are very…. Insidious.  A 2000 point free-for-all over a hidden munitions cache in the oasis of Hakkhar-Durka. At least, that is what had brought the Templars of DOOooom there. The Dark Eldars goals were far more nefarious…. and insidious.

It would be my first experiment with Allies. Along with the Templars, there was a Lord Commissar (Gravul), 2 penal squads a Leman Russ Punisher, with Heavy Bolter sponsons and  MAAAaaaRBOOoooo….. or at least a gross, nurgly stand in for him. For other experiments, I tried a new incarnation of the Doombull, 2 units of 10 marines (Squads Syphilius and Pusticlese) with mark of Nurgle, autocannon and Plasmagun, 7 plague marines (with a plasma gun), both defilers and my forgefiend Blinky.  Could I had made a better list? Definitely. Did I learn a few things from my mista….er,uhm experiments. Why, yes….yes I did. First and foremost, the Doombull is totally friggin useless in the face of a dozen freshly baked Boston Crèmes. They are vanilla custard filled Kryptonite.

Broodnest’s list was full of pointy eared shenanigans. The Archon with his soul prison and husk blade, and general aloof smugness, was accompanied by 15 witches, who I’m fairly certain he had recent carnal knowledge of.  2 units of 6 jetbikes each with 2 heat lances, 2 ravengers, 2 raiders ,10 trueborn with WAaaayyyy too many shooty panzy weapons, 5 more trueborn with blasters. Since they were Trueborn, they got to ride in the sail barges with jabba. The 10 wracks got to hoof it in the hot sun, while 3 creepy Homunkuleys creeped around, being generally creepy…and insidious.

The munitions crates (the only model on the table besides "Marbo" and the Leman Russ that was fully painted….and the tank was painted for another army, I might add) were placed in the oasis. Deployment was made. I rolled Exalted champion for my Warlord trait, which was absolutely useless since I didn’t have any Boons to roll. While the Archon got Coordinated Assault, which was not absolutely useless to the already fast Eldar raiders. One penal squad got assault 2 lasguns, while the other rolled up the furious-countercharge-fleet package. Always frightening from guardsmen. An attempt to seize the initiative from me failed and the battle at Hakkhar-Durka began.

TURN 1: Will you PLEASE stop buying ammo from the Orks?!?

A sort of general advance, lead by the scouting convicts into the oasis was underway, supported by what seemed to be an overwhelming number of ‘big things with guns’. Doombull was feverishly digging away looking for the donuts on the far left, why I didn’t make him a psyker this game is just… well, stupid. Live and learn. He would end up being largely wasted for the game. BUT…. Those creepy Eldar know how to make a damned tasty Boston crème. The Leman Russ opened up with 29…. Yes 29… heavy bolter shots unto the Witches. Much sandstone was churned into dust, but I only managed to wound 9, 5 of which felt no pain, so I only killed 4. The trend was once again set for my dice.  Not-so-smilin’ Bob, laid a battlecannon into the Wracks and killed all but 2 of them along with their Humonklypuss. Of course those 2 happened to be the liquefier gun toting freaks. Ahnold reminded me of why he had been chosen for an overhaul, but did manage to kill 2 bikers. Neither marine squad could hit anything with their autocannons, which leads me to believe they were purchased from the same Ork that sold them the missile launchers in Petrastad. Ahnek Ghul died (from having a twisted frying pan shoved up his..uh, yooohooo by the Doombull) before he could settle up. Damned Bad Moons. They must work for Tzeentch.

The Dark Eldar fusillade to follow was largely concentrated on my heavies. The Ravager on the right immobilized the Leman Russ. Bob a beating, losing his battlecannon and another hull point. Ahnold took several hits, but saved, taking a hull point from a glance. There was a general advance ….. an insidious general advance.

TURN 2: It’s a bird! It’s a plane! NO…seriously, It’s a PLANE!

Ahnold opened up my turn with his battlecannon, killing 4 bikers from the unit he had not shot last turn. The shooty convicts finished off the two remaining bikers in that unit with a hail of lasgun fire. The other convicts, hiding among the palmettos, fired on the Witches and managed to kill one. Bob launched himself at the 5 dismounted Trueborn who had shot up his battlecannon. The Leman Russ crew proved that when you have 26 shots, you can still miss with most of them, but did manage to “shake’ the Ravager that had immobilized them. Bob’s power scourge reduces the Trueborn’s WS by 2, but he fails to land enough of his close combat attacks, only killing one. Their haywire grenades take away another Hull point. “It Will Not Die” rolls are friendly to the Defilers, restoring hull points.
 THEN…. In comes the Voidraven. OH…. How I LOATHE the Voidraven. Although, it’s initial appearance was anti-climactic. Having a deep seated hatred for Blinky, my opponent concentrated on her. The Voidraven fired, but failed to hurt her. The Ravager and remaining bikers, however were able to kill my poor Blinky outright. A marine from Squad Syphilius died in the hellfire explosion. The Trueborn on the raider opened up on Squad Syphilius and basically shot the hell out of it. I helped by failing TWELVE …yes, TWELVE armor saves. But at least, the Doombull got to eat his donuts unmolested. The remaining Witches and Archon charged into the melee with Bob, who’s Scourge reduced their WS by 3 this time. 2 more Trueborn died and the collective hail of Haywire grenades reduced Bob to 1 remaining Hull point. But…. He was still kickin’…. And definitely NOT smilin’.


Since the Turret still worked, I decided it’d be a ton of fun to fire 26 shots at the Void Raven. I mean… seriously, how could I NOT get enough ‘6’s to bring it down. Well, apparently, rolling 26 of my dice, is how NOT to get enough ‘6’. I DID manage to score ONE hull point, but missed with 23 of the 26. I can’t imagine there were any coconuts left in the palm trees at the oasis after that mess. My infantry in the center tightened up on the objective, the penal squads killing the last two Wracks and the plague marines taking out another Biker.  Ahnold engaged the Ravager and managed to miss, but may have stirred the Doombull into action as he rounded the sandstone to assault the Ravager. I’m assuming that a combination of sweet vanilla crème and intense desert heat didn’t mix well, since he spent his charge attempt barfing up those hard earned donuts in the sand. Bob’s scourge denied the Eldar 3 WS AGAIN…. But the number of haywire grenades robbed him of his last Hull Point before he could strike back. The remaining Witches and Archon consolidated into the trees.

The Void Raven attempted to bomb the plague marines and missed, dropping its bomb down the well and ruining the water supply with a glorious roll to wound of SNAKE EYES. (the one bright moment for me in the Eldar turn…. The rest went to hell in a sh*t filled hand bag)  The 10 Trueborn in the raider shot the heck out of the vomiting Doombull causing 11 wounds, 3 of which I failed to save.  The Ravager lays into Ahnold with some top notch shooting and he blows up. The two remaining Trueborn from the fight with Bob, shoot the Leman Russ with their blasters and take away its last Hull Point. It explodes, knocking over a couple marines in Squad Pusticlese, but they make their saves. The Witches charge the remaining shooty Convicts who manage to kill 2 with Overwatch fire, before they are ripped to shreds.  The Humonkyfus charges into the other convict squad. I manage to wound the creepy bastard with Overwatch fire, but the close combat results in a stalemate thanks to quirky dice rolls on both our parts.

TURN 4: Where’s Marbo?

FINALLY….. FINALLY….. I get my Nurgly Marbo from reserve. Palm fronds in the wrecked grove twitch and a half decayed arm, sand stuck to open wounds lobs a Demo charge disguised as a wedding bouquet into the Witches. Not being able to resist, one of their number catches it, while the others dive for cover and paints the grove red.  I managed to hit nearly all of them with the blast template, but only 1 failed her cover save. Pity. The lone surviving member of Squad Syphilius, who had been hiding behind the sand stone, fires his bolter and takes out one of the last 3 jetbikes. Squad Pusticlese just tears apart the last two Trueborn that had taken out the Leman Russ. The close combat between half dozen remaining convicts and the Humunklyman is resolved with them hacking the creepy bastard to pieces with their shanks. Understandably peeved about hoarking up his precious Boston Crèmes, the Doombull plays hulky-smash with the Ravager and ends its insidious reign of terror.

That pesky Voidraven turns around and hits the plague marines with an Implosion missile, killing 4. Then guns down the remaining 2. The Trueborn in the Raider sneak up…. Insidiously, and shoot Gravul in the back. The raider shoots at the Doombull, who winks…complaining… from existence. THEN the true purpose of this whole bloodbath is finally gleaned.  The Archon charges the Nurgly Marbo, jams him with the Husk Blade and then opens his Soul Trap. “AAAIiiiiiiiii Aaaaaaiiiiinnn’ Gonnnnnnna Quiiiiiiiiiiiiiiiiiiiiit” echoes throughout the shattered palm grove as marbo is sucked into the Archons little treasure box and he laughs….. insidiously, while standing atop the empty boxes of the supposed ‘weapons cache’. Insidious…… Insidious, indeed.

According to the ‘official’ after action report from Champion Pusticlese, the four remaining convicts fought a valiant ‘delaying action’ with the 6 remaining Witches, while the marines slipped away to deliver the report and …uh….collect reinforcements. Yeah…. That’s it. Collect reinforcements.

“Why do you always DO that!?! Can’t you just let me die in battle!?! What will the men think?” The Doombull raged in the bowels of the Bulwark of Despair. 

“Oh, there, there, youngling” he disjointed baritone of Bfrapdurpahurr the Overfiend echoed throughout the bubbling sulfur mud and roiling hot geysers, “We could not bear the thought of losing you. We will give you gifts so that you may bring vengeance upon those weaklings that had offended you.”

The mane of greasy hair along the Doombull’s neck and back caught fire. The Beast wailed as Bfrapdurpahurr’s baritone thrummed a chuckle. The fire spread and began to consume him, smoldering through his eye sockets and bellowing from his mouth. As he fell into the boiling sulfur mud, the Doombull stretched his arms and screamed. The flames leapt high from his back and grew…. Into flaming wings. The conflagration continued for what seemed to be an age until the Doombull snapped awake.
He wreaked of death and decay…as usual… and of sulfur, brimstone and burning flesh.

“There. Do you not feel better?” the Daemon asked.

“No” the Doombull gasped. “That friggin’ hurt.”

“Would donuts make it better?” Bfrapdurpahurr the Overfiend, cooed sweetly.

“Donuts make everything better” the Doombull broke the slightest of smiles.

Tuesday, November 6, 2012

Templars of DOOooom: Blinky!

I just didn't feel like painting today, So I did some sculpting. 

I decided Blinky needed something more nurgly on his side for exhausts. Here's a composite of what I've done for tonight.

I'm trying for that fungusy,old haunted mutant tree with tentacle thing. I think its pretty good for a first shot. There will be some fine tuning once it hardens.

The gang over at the Mighty BOLTER and CHAINSWORD forum responded well to the idea of Blinky doing the cutesy "Please don't shoot me.... I'm cute" / Puss and boots thing.....  SO...  I repositioned the guns, did a little sculpting and some quick goofing around with the photo editor.... and here you go, from the opponent's point of view.....

Coming attractions is pretty much as it was last time, except for Blinky, though I'll likely get more done tonight while I avoid watching the election results.

Cheers Ya'll!

Friday, November 2, 2012

More Stinking Traitors....

The Templars of DOOooom and their cultist/traitor auxilliaries are largely worshippers of Nurgle, with some Khorne thrown in... for uh.... extra fiber. But really, how can you have a Chaos force, especially one that is tongue-in-cheek, without having some frothing at the mouth nutters that just want to hack stuff up? Since I have that theme going in the Chaos Marine force, I figured I should carry it on in the Traitor Guard as well. And who better to be a purple faced raging jerk than a Commisar? SO..... here's my Commisar Yarrick stand-in ..

Also started work on the creepy little cultist infantry guys. These guys will have creeps as weapon mules for their heavy weapon teams. That should be all kinds of fun to convert.  As you can see, they are a bit.. short...
Hopefully, I'll never play anyone that gives me crap about their height. I hate that kind of douchebaggery. I think I may model some of them on debris or stuff so they have a mix, just to be nice.

One last, quick conversion. I've been trying to think of what to do with my Dark Vengeance Chaos Lord. The thing that kept coming to mind was sorceror. So here's my quick and dirty conversion. Otherwise, the model is so friggin' cool I really did not see a reason to do much else to him...other than paint him.

That's all for now. Hope to get my grubby little hands on some of the cool new Chaos Fantasy minis this weekend, specifically the Leechlord guy.

Cheer's ya'll!

Wednesday, October 31, 2012

Dirty stinkin' Traitors..... The Bloody 7th is BACK!

I've been working on my traitor guard army on and off since....well, hmmmm..... I think the last Guard codex came out. Truth be told some of the conversions(or parts there of) go back to a hoard of plague zombies and traitors from the "Eye of Terror" codex days.  This Squad of veterans, for example, once included beastman parts and has actually been through a couple reconversions and some repriming.  But, here they are in their final "tabletop level' paint scheme.

Much of my renewed enthusiasm has to do with the new Chaos Space Marines codex, of course. With cultists and Imperial Guard Allies available, that opens up a lot of possibilities for my largest and favorite army. My Orks might even get built too, because the idea of Freebooter allies is just too much fun to not build. 

But, back to the Crixus Bloody 7th... I have been working on Ahnek Draugar's command team, and with the exception of the weapons option (which I just can't seem to settle on.... probably because I haven't actually played the Guard yet) ... it is done.  First, the Ahnek and his team..

Another shot of the Medic, Master Voxx and Icon bearer...

And last, but not least.... The Ahnek's stand in when I want a "bare-bones" Captain, without paying for Straken, the Artillery Officer who calls in the big guns... and two cultist "volunteers" who have the honor of jumping in front of bullets/whatever aimed at their officer... Or in Draugar's case, he just grabs them and uses them as shields.

 I figured I'd start a new bit where I update what I'm working on, so you get some sort of idea what might be seen in the upcoming posts.

APOSTLES OF QUETZA: Terminators and 3 bikers are primed. Undercoat painting on the Chaplain and Librarian have begun.

TEMPLARS OF DOOooom: Blinky's eyeball is done, now all the detail sculpting begins.  Not-so-smilin' Bob's front end has been primed. Still need to finish construction/scuplting on AHhnold. Dark Apostle Fleghmgrem has been primed and a ton of cultists are in progress. A bunch of marines in their two basic colors are on my desk so I can try to figure out what "table top quality" is going to be with them. I have such a hard time saying "Yup...that's good enough."

The "BLOODY 7th":   3 Missile launcher teams are primed along with a couple snipers. The next unit is being considered and may be made up of dual purpose cultist/infantry models.  I'll likely have to make a platoon command group. Also noodling out a Lord Commisar/Commisar Yarrick conversion.... which will be Khorny. ;)

Da REDNEKKZ:  Sitting in a large bin under my art desk wondering when I'm going to work on them again.  The Warpig of the Orkpacalypse is waiting impatiently for me to stop hemming and hawing over how to build the seat and controls and just build it already!

RAPTORS: STRIKE FORCE ICKARIUS:  Tucked away snuggly in their foam army cases, the Dreadnaughts wondering when I'm going to finish the detail work on them. The 4 marines who are destined to flesh out one of the tactical squads are cleaned up and on my work table. 

That's all for now. Cheer's Ya'll!

Wednesday, October 24, 2012

Templars and Apostles: Quick Update

I thought I'd drop a quick modelling update on the armies.  I've got a few days off coming up the first part of next week, so it should be very productive. Though I do have to consider if I want to torture myself with THIS evil month long project this year or not.


After his stunning debut at the Pooping Gargoyle Mercantile Plaza, in the lovely, upscale west side of Petrastad, Blinky needed that eye. So here's the first application....
There is a wooden ball in there, which I misjudged the size of when I bought it at the local craft store, SO... I took the dremel to the neck aperture and aired it out a bit. The wood grain showed through on the paint test, so I covered the exposed eye in the finer grain putty and started 'fleshing out' the gribbly parts. Mostly it was to get the basic form in and let everything harden. I still have some seam lines to clean up (yeah.... 15 years building and judging scale models made me a bit retentive about that kind of thing), but otherwise it'll be down to the sculpting and seeing what I can figure out for a base.  Bug parts would be fitting.....

Not-So-Smilin' Bob is pretty much ready for a little repriming and then painting.  He's a whole new Bob with a whole new attitude. Twin linked devourer sodomy will do that to ya....

Otherwise I'm in the midst of a ton of building,cleaning and priming. By weeks end, my Dark vengeance cultists should all be primed and I'll be converting my 40 creepy Plague Monk based guys. Most of these guys I plan to use for double duty in my Traitor Imperial Guard Army and my Templars. One of the 3 pillars of the Templars of DOOooom is the cultist/traitor army, so they will be represented well.


I also got some final work done on the characters. The Interrogator chaplain has joined the ranks of the trophy taking Jaguar Warriors, as befits his terminator honors.

More feathers, a jaguar tail and a nice chunk of Tyranid Warrior skull plate.

I've been agonizing over the force weapon for the Librarian. Somewhere along the way I remember reading about the Black Swords of the Dark Angels or something like that, being cut from a block of Obsidian.  While I've wanted to kind of avoid the whole stone/obsidian weapon thing, I thought in this case (since he's likely to be my chief Librarian) , the idea of a psyk-sensitive stone (dare I say....Warpstone) battle club might be cool. So, I whittled me up one..... and here it be.

At one point I tried a Jaguar tail out on him, but it was just too busy, though it still could happen before painting begins. But, I have the 5 terminators, 3 bikes and these two guys to get ready to paint, so hopefully that will happen over my long weekend.

Maybe..... just maybe, I'll see if I can't sneak a game in with that pesky Broodnest again. He was threatening to break some Dark Eldar out on me.

Cheers ya'll!

Monday, October 22, 2012

Templars of DOOooom!: BATTLE REPORT.

DISCLAIMER: The following battle report was, once again, played with partially painted armies. If fact, there were even models with no paint at all….or heads, for that matter. The army lists were not meant to be competitive and the tactics were far from perfect (as was the dice rolling…. But I blame Tzeentch for that)


Gods… He was tired of this ruined city. Pops and pings of flatulence echoed inside his rotten Terminator armor, like some offbeat melody played by a small, simple minded child with a stick and an old trash can lid. A plump nurgling waddled by adding a few wet, sloppy notes to the impromptu symphony.  He knew he shouldn’t have eaten that damned Deathleaper.

“The last of the Boston Creams are secure aboard the transport, m’lord” Scabborous reported as he chewed.

“I hope you left a few for the Doombull….” Ahnek Ghul clacked his mandibles, looking at the vanilla custard dribbling from the left side of Scabborous’ mouth. Or was that just pus? Frankly, the guy’s face was a decrepit mess, so it was hard to tell. “… you know how he feels after being snatched from the field by the Overfiend.” The great Daemon Prince never died. Oh, he came close. A lot. But his daemonic patron, Bfrapdurpahurr the Overfiend, who resided deep in the bowels of the Bulwark of Despair, would never let his favorite disciple be harmed. Whenever death loomed, he would snatch the great beast away to fight another day.  It had given the Doombull quite a complex on top of his already fragile self esteem.

“Never fear, Lord Ghul!” shouted a loud, yet lispy voice. “Da old godsh have guided ush here to asshisht you” It was the ever bombastic Apostle Flehgmgrem with a hoard of shambling cultists behind him. Grandfather Nurgle seemed to like those with speech impediments.  It wasn’t the mass of sad looking humanity that brought the hint of a smile to his toothy fang filled maw, but the hulking forms of two daemon engines behind them, especially the glowing yellow diseased eye of Blinky, the rotary cannon toting Forgefiend.

“Save it for your slaves, priest.” Ghul pointed his great scythe towards to the ruins to the east. “We go to Pooping Gargoyle Plaza.” He bellowed to the two squads of marines and the assembled throng of cultists. “I want my frying pan back.”

You know those beautiful sunny Florida days they advertise all the time, well…. it was one of those. What better reason than to hide inside the cavernous gaming area of my favorite local gaming/hobby/comic establishment from the insidious, bright light that plagues us Floridians so very often. It was time for a rematch with Broodnest and his hive fleet.  Ghul wanted his favorite frying pan back and I had a new Chaos codex. So it was time to see if a new book would make any difference or if the Templars would just continue to suck.

Convinced my continuing string of questionable luck had something to do with my ancient codex and a running curse from my old college roommate and Tzeentch-fanboy, THE Sean, I had nearly pulled a college like all nighter, to get my models together for the fight. The big difference between those all nighter and this one being the marked lack of Mountain Dew, no 10-pack of soft tacos and not being 22 anymore. Tired and under the influence of a “5 hour energy” booster and a couple candy bars, I set about my attempt to retake the Pooping Gargoyle Mercantile Plaza. 

We set up the table to be just up the road from the last battle.  It focused more on the ruined park at the end of the Plaza, with half the table being ruined building and the other half representing  trees, the parks restrooms and the strip mall containing eateries. Once again, we sort of ignored the book missions. We took 12” deployment zones on each side of the table and put a single objective in the center- an underground power conduit entrance that contained the mangled, chewed up remains of Ghul’s prized campaign frying pan.

The armies were 2000 points. 

 The Templars of DOOooom were led to the field by Ahnek Ghul (Typhus), the Dark Apostle Flehgmgrem(Apostle w/Mark o’ Nurgle, Aura of Dark Glory, Gift of Mutation…AND…. The Black Mace- just because I wanted to try it out). 

2 Chaos Marine units of 10 marines (Mark of Nurgle, Missile launcher, Plasma gun, Champion with powerfist- the units from the last game)
21 cultists w/ Mark o’ Nurgle, autoguns, heavy stubber
35 cultists who would be plague zombies- who actually had no heads or arms…
Hellbrute w/ reaper autocannon (which looked suspiciously like a multi-melta)
“Not-so-smilin’ Bob”Defiler w/ Powerscourge, dirge caster and warpfire gargoyles
“Blinky” Forgefiend w 2 Hades Autocannons and 1 big missing eye
3 bikers w/ Mark of Nurgle, Champ w/ Lightning Claw and 2 plasma guns- these guys looked suspiciously like Dark Angels…. But I can’t prove it
And …2 Obliterators w, mark O’Nurgle. All marines and Oblits had veterans of the Long war.

The Bugs were led by that pesky flying Hive Tyrant and his Tyrant buddy afoot (accompanied by 3 donut hungry Tyrant Guards) Bertha the tervigon,  2 Trygons and a Mawloc,  20 Hormagaunts with toxin sacs, 10 Gaunts,3 Hive guard, 3 Zoanthropes and 7 Ygmarl genestealers- because tentacles on the face are very stylish on the west side of Petrastad these days.

I rolled up Gift of Contagion for a second psychic power and Eternal Warrior for the Dark Apostles gift of mutation. Broodnest rolled up his plethora of psychic powers and we were ready to begin. I started off by losing the dice roll. So I set up first.

 “What is wrong with that large mob of cultists?!? Why are they just walking out into the park?” Ghul demanded over the coms.

“Oh, shorry about dat.” Fleghmgrem sputtered” Does helmetsh dey got were shupposed to help reprogram dem. Somehow, de shignalsh got mikshed up and dey were ekshposed to 48 hours of The Learning Channel. One can only take sho much “Here comesh Honey Boo Boo” before the mind jusht gives out.”

TURN 1: Walkin’ in the Park.

The victims of the Honey Boo Boo plague wandered out into the park… toward the restrooms, straight toward the walking Hive Tyrant. Meanwhile, the rest of the army decided Bertha- who had rolled up a nasty combination of Warp Speed, Iron Arm and Endurance for psychic powers- needed to go before she got all juiced up and started popping out babies. The resultant fire from 2 missile launchers, the hellbrute, the defiler’s battle cannon and the Forgefiend ended up causing 5 wounds she failed to save from. My opponent’s hatred of the Forgefiend began to fester. It would be an ooooooozing sore by game’s end. 

Oh…. How he hates Blinky.

With an overall advance and some return fire, 1 hull point was caused against “Not so Smilin’ “ Bob the Defiler

TURN 2: Raid: It kills bugs dead.

I never understood that phrase “Kills ---- dead”  Well, duh. It’s not like you are going to kill something ‘slightly wounded”…. ANYWAYS….. the next turn opened up with a firestorm. Diego the Trygon had positioned himself near the objective, apparently attracted by the lingering aroma of centuries of bacon grease. Nothing quite like a good old cast iron skillet. Blinky and Bob took great exception to this and opened up on the monster, killing him outright. Did I mention my opponents growing disdain for the Forgefiend?  Stompy with his new autocannon (which looks an awful lot like his multi-melta) finished off Bertha, before she could cause any trouble. For what it’s worth, the boys still couldn’t hit with their missile launchers for pretty much the whole game, though the one good shot made by the boys with Ahnek Ghul, did contribute to Diego’s death. The 21 cultists on the far right unloaded their rapid fired autoguns and heavy stubber into the Flying Tyrant, managing enough ‘6’s to get him to take a crash test, though he passed.

MEANWHILE….. in the park. The zombies executed a shambling charge into the Hive tyrant and his guard.  This was before the FAQ release, so the 35 plague zombie idea was still in question with the in-store TO, but he thought it was great for a friendly game.  They made contact and unleashed 36 attacks on the Tyrant Guard, killing 1, then the bloody, rotting body parts started to fly. The only glory the zombies would achieve (besides being a speed bump/distraction) was over. 7 died immediately and some weird dice rolls(me rolling 5-6, him rolling 1’s) saved at least that many.

The Flying tyrant had enough of autogun bullets and the Forgefiend, so he swooped in for the attack. Traumatized Bob looked on as the flyrant unleashed the same blistering devourer attack that had savaged Bob’s backside in the last game.  Blinky shrugged it off, taking only 1 hull point between that and the ensuing close combat. Weird dice again, must be Tzeentch’s work….I never roll that good.  Blinky put a wound on the Flyrant.  Bob had problems of his own when the Mawloc popped up out of the ground between him and the bikers. In the park…the hormagaunts charged into the zombies, killing 11 more, the Tyrant and guard took a few as well, though the zombies did manage to kill 3 hormagaunts.

TURN 3: MACE to the FACE!

There was some jockeying for better spots and ineffective firing to open my turn. Try as they might, my marines still couldn’t hit anything and actually cause a wound, although I was proud that both the plasma gunners had managed not to kill themselves yet. The Obliterators arrive, dropping in near the objective and open fire on the hive guard with twin linked plasma guns, only scoring 1 wound. Stompy fires on them as well, but to no avail. Fleghmgrem and his cultists moved through the building (another 6?!?) and then charged into the fray with the Flyrant and Forgefiend. The Apostles challenge met, he managed to survive (taking one wound) and then BLAM!!.... BLACK MACE TO THE FACE!... the Apostle delivered 7 attacks and the Black Mace paid for its 45 point cost by killing the Flyrant.  A roll on the Boon table gave Fleghmgrem a +1 to his Weapon Skill. Flush with victory, he and his brood pointed themselves toward the objective.

The bikers charged out toward the objective and fired on the Hive Guard, causing 1 wound, one of them suffering a misfire. The skulking termagaunts fired and killed one of them. Bob used his power scourge on the Mawloc, the flail knocking down the critter’s WS by 2, but he still got the worse end of the close combat by being penetrated, yet again and getting wrecked. Meanwhile, Blinky’s “It Will Not Die” recovered a hull point for him… just in time too.

The Hive Guard hit one of Blinky’s Hades cannons. The Zoanthropes opened up on the marines in the Food court, but they managed to save. The mawloc went after the two remaining bikers and killed them handily. The last of the zombies (and I mean the last…. One had survived the previous round of close combat) died and the remaining Tyrant his 2 guards and the hormagaunts moved in the direction of the objective.


Somehow, I manage to pull off ‘The Gift of Contagion” on the remaining Trygon and Fluffy is not feeling so good, ending up with a -1 to Strength and Toughness.  The Obliterators use their heavy flamers on the Hive guard. The mawloc is hit by fire from the marines and cultists on the right, Stompy, Blinky and dies.

 The 2 hive guard and zoanthropes fire on Blinky, chipping away at his hull points, but he still has one left. The real nastiness happens on the left, where the Ygmarl genestealers pop up and attack the marines in the food court….and so does Fluffy. The Squad is just destroyed, torn to pieces. The hormagaunts don’t fair to well, their charge puts them into contact with the Obliterators but the heavy flamers on overwatch kill the closest 5, leaving them basically standing in the open.

 At this point, there is no way the objective would remain uncontested, but there was still and all-or- nothing push by anyone in the area.

*We have to work on our product placement, the Coca Cola people would not be happy*


The Obliterators hose the hormagaunts with assault cannon fire, leaving only 3 alive. Stompy finishes off the wounded Hive Guard. Fleghmgrem and his boys move toward the objective, but even with a run….which was really more like a stumble… they fall about 4” short. Blinky fires on the Tyrant and his guard (since they are the next closest to the objective) but  causes only 1 wound. Ahnek Ghul charges through the food court, vaults the taco topping bar and charges into combat with Fluffy. However, compared to his previous incarnation, his weapon is no longer poisoned… and an attempt to use its FORCE weapon status is dampened by the Hive tyrant’s Shadow of the Warp. So Fluffy lives, though with only 2 wounds remaining. Ghul takes 2 himself. Blinky can’t get back a hull point from “It Will Not Die”….which would have been comical, seeing my opponent’s seething hatred for him by this point in the game.

The last Hive Guard is able to take down Blinky’s last hull point. The Ygmarl piled in on Ghul, who…. Since the game is ending anyways…. Plants his scythe in the ground and screams “PULL MY FINGER” and lets lose the Destroyer Hive, which fails to hurt Fluffy, but kills several genestealers before they tear him apart. The termagaunts charge the Obliterators at the objective, to little avail… but tie them up in melee. 

No one holds the objective all units near it are in close combat. A Draw. 

Fleghmgrem knelt near the edge of the dais aboard the Bulwark of Despair, listening to the smacking of lips and general slobbering of gluttony. The great beast looked up from the great stone table, its platter of shattered donuts and vanilla cream filling, chocolate handing from the ring it its dirty bovine nose.

“What?!? Can’t you see I’m busy?” the Doombull grumbled in a sad, mouth filled whine.

The Apostle dropped an item to the rusty iron deck plating, it clanged like the ringing of a muffled bell. It was a cast iron skillet the size of a normal human’s ribcage, gnawed and deformed by monstrous jaws. The daemonic bull quickly popped another donut in his mouth. He had to do it quickly, his mere touch began their decay, they would mold and shrivel in his hands. 

“And Ghul?”

“He ish in de Infirminary, m’lord.”

“And the rest?”

“The fleet continues the bombardment.”

“Good. Want a donut?” He held up the Boston crème between his fingers and watched it turn brown, then black, then shrivel to ash. His ears drooped and he frowned, tossing the nugget of decay aside , into the waiting mouths of his nurglings.

“Don’t mind if I do” said Fleghmgrem as he rose and crossed the dais to the great stone table.

 We totaled up the kill points… just for laughs…. And Broodnest had edged me out by one, for the genestealers being in my deployment zone, but we both agreed had killpoints been an objective, we would have likely played a bit different. It was a fun and hard fought game, with some really sad, yet comical dice fails on both sides. I made a few mistakes, the biggest of which was forgetting about the Warpfire Gargoyles on a couple of my weapons. The way I was rolling, they might have caused a wound or two.

 Overall, I love,love,love my new codex and can’t wait to explore more of the unit options.  The 35 plague zombies, which all the interwebs tournament gaming community is aflame over, worked as a “tarpit”…though more like a “tar puddle” I had an agenda…. Which was to tie up the foot Tyrant, which I did for 2 turns and kept him from reaching the objective area. He really did little else in the game, so in that way they were a good 150 point investment. They didn’t kill a lot (though the initial charge was kind of impressive, especially since it was only half the unit) but they did their job.  They do die easily, but they can’t be broken, so you have to kill them. The one flaw I see (which I’m surprised wasn’t also FAQ’ed)… is that they should have been “Fearless, Feel No Pain, Slow and Purposeful…and  ‘may not hold objectives”…. That would solve any griping. I mean, they are zombies…. But I guess the idea is, you have control of them.  Maybe the other way to do it would have been “may only hold objectives if typhus is alive”… that would have made sense too.  BUT…. Since I have to fight things like the Grey knights and such, I’ll take what I can get. NOW…. To get my hands on a flyer..or two.

Cheers Y'all!