Friday, September 23, 2016

A quick bit of Cursing.

Dammit,dammit DAAAAMNITT!!  I try to stop buying miniatures or starting a new army and GW goes and does THIS!


Really, I've waited 25+ years for this.  I'm all over it like a pig on a corn cob.

As for the rest, I started a new job with the City and its been a bit of a challenge getting used to my new schedule, plus training etc. But things are setting into a normal pattern and I have started to work on Ork pilots. Yes, plural.   I'll drop a cockpit(s) construction update Sunday or Monday.  The boyz have found a few junkers laying around. Greggles will be especially pleased with one of them.

OH...community question. Has anyone got the killteam box?  I'm wondering what the killteam army guidelines are. You  know. 1 HQ, 1 troop, etc. If you wan to share the info. I'm thinking it'd be something to do to Complete some of the small projects I've started, like the Apostles of Quetza.

That's it for now, thanks for your patience while I get settled into this new gig.  Regular updates from now on.

Cheers Yall!

1 comment:

  1. Ooh, cover leak.

    Killteam is same as before, the new version just changed some of the specialist skills.
    So 200 points out of 0-2 Troops and 0-1 each of Elites and FA. Including at least 4 non vehicle models, of which there must be one leader and 3 specialists. No models with more than 3 wounds or HP, no 2+ armour or vehicle with more than 33 combined armour and no flyers.
    For Orks, I'm tempted to run 3 grot tanks and a minimum mob of Spannaboyz, would probably be fun.

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